Gamebase SDK for Unity 2.69.0
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◆ RequestItemListPurchasable()

static void RequestItemListPurchasable ( GamebaseCallback::GamebaseDelegate< List< GamebaseResponse::Purchase::PurchasableItem > > callback)
static

Request a item list which is purchasable.

This list has items which are registered in both Market(AppStore) and ToastCloud IAP Console.

Since
Added 1.4.0.
Parameters
callbackCallback pass to API result.

Example Usage :

public void RequestItemListPurchasableSample()
{
Gamebase.Purchase.RequestItemListPurchasable((purchasableItemList, error) =>
{
if (Gamebase.IsSuccess(error) == true)
{
Debug.Log("RequestItemListPurchasable succeeded");
foreach (GamebaseResponse.Purchase.PurchasableItem purchasableItem in purchasableItemList)
{
var message = new StringBuilder();
message.AppendLine(string.Format("itemSeq:{0}", purchasableItem.itemSeq));
message.AppendLine(string.Format("price:{0}", purchasableItem.price));
message.AppendLine(string.Format("currency:{0}", purchasableItem.currency));
message.AppendLine(string.Format("itemName:{0}", purchasableItem.itemName));
message.AppendLine(string.Format("marketItemId:{0}", purchasableItem.marketItemId));
Debug.Log(message);
}
}
else
{
// Check the error code and handle the error appropriately.
Debug.Log(string.Format("RequestItemListPurchasable failed. error is {0}", error));
}
});
}
static void RequestItemListPurchasable(GamebaseCallback.GamebaseDelegate< List< GamebaseResponse.Purchase.PurchasableItem > > callback)
Request a item list which is purchasable.
Definition Gamebase.cs:2301
The Purchase class provides several APIs related to purchasing processes.
Definition Gamebase.cs:2040
static bool IsSuccess(GamebaseError error)
Return true if the GamebaseException object is null or the error code is zero.
Definition Gamebase.cs:57
The Gamebase class is core of Gamebase service.
Definition Gamebase.cs:11