Request for a list of non-consumed items, which have not been normally consumed (delivered, or provided) after purchase.
In case of non-purchased items, ask the game server (item server) to proceed with item delivery (supply).
public void RequestItemListOfNotConsumedSample(bool allStores)
{
var configuration = new GamebaseRequest.Purchase.PurchasableConfiguration
{
allStores = allStores
};
{
{
Debug.Log("RequestItemListOfNotConsumed succeeded.");
foreach (GamebaseResponse.Purchase.PurchasableReceipt purchasableReceipt in purchasableReceiptList)
{
var message = new StringBuilder();
message.AppendLine("RequestPurchase succeeded.");
message.AppendLine(string.Format("itemSeq:{0}", purchasableReceipt.itemSeq));
message.AppendLine(string.Format("price:{0}", purchasableReceipt.price));
message.AppendLine(string.Format("currency:{0}", purchasableReceipt.currency));
message.AppendLine(string.Format("paymentSeq:{0}", purchasableReceipt.paymentSeq));
message.AppendLine(string.Format("purchaseToken:{0}", purchasableReceipt.purchaseToken));
Debug.Log(message);
}
}
else
{
Debug.Log(string.Format("RequestItemListOfNotConsumed failed. error is {0}", error));
}
});
}
static void RequestItemListOfNotConsumed(GamebaseRequest.Purchase.PurchasableConfiguration configuration, GamebaseCallback.GamebaseDelegate< List< GamebaseResponse.Purchase.PurchasableReceipt > > callback)
Request for a list of non-consumed items, which have not been normally consumed (delivered,...
Definition Gamebase.cs:2246
The Purchase class provides several APIs related to purchasing processes.
Definition Gamebase.cs:2040
static bool IsSuccess(GamebaseError error)
Return true if the GamebaseException object is null or the error code is zero.
Definition Gamebase.cs:57
The Gamebase class is core of Gamebase service.
Definition Gamebase.cs:11