Call following API of an item to purchase by using gamebaseProductId to send a purchase request.
When a game user cancels purchasing, the PURCHASE_USER_CANCELED error will be returned.
public void RequestPurchaseSample(string gamebaseProductId)
{
string userPayload = "{\"description\":\"This is example\",\"channelId\":\"delta\",\"characterId\":\"abc\"}";
{
{
var message = new StringBuilder();
message.AppendLine("RequestPurchase succeeded.");
message.AppendLine(string.Format("itemSeq:{0}", purchasableReceipt.itemSeq));
message.AppendLine(string.Format("price:{0}", purchasableReceipt.price));
message.AppendLine(string.Format("currency:{0}", purchasableReceipt.currency));
message.AppendLine(string.Format("paymentSeq:{0}", purchasableReceipt.paymentSeq));
message.AppendLine(string.Format("purchaseToken:{0}", purchasableReceipt.purchaseToken));
message.AppendLine(string.Format("userPayload:{0}", purchasableReceipt.payload));
Debug.Log(message);
}
else
{
if (error.code == GamebaseErrorCode.PURCHASE_USER_CANCELED)
{
Debug.Log("User canceled purchase.");
}
else
{
Debug.Log(string.Format("RequestPurchase failed. error is {0}", error));
}
}
});
}
static void RequestPurchase(long itemSeq, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Purchase.PurchasableReceipt > callback)
Call following API of an item to purchase by using itemSeq to send a purchase request.
Definition Gamebase.cs:2086
The Purchase class provides several APIs related to purchasing processes.
Definition Gamebase.cs:2040
static bool IsSuccess(GamebaseError error)
Return true if the GamebaseException object is null or the error code is zero.
Definition Gamebase.cs:57
The Gamebase class is core of Gamebase service.
Definition Gamebase.cs:11