requestPurchase

open fun requestPurchase(@NonNull activity: Activity, @NonNull gamebaseProductId: String, @NonNull callback: GamebaseDataCallback<PurchasableReceipt>)

Request Purchasing Item registered in the console with the gamebaseProductId.

Example Usage:

Gamebase.Purchase.requestPurchase(activity, "productId", new GamebaseDataCallback<PurchasableReceipt>() {
    @Override
    public void onCallback(PurchasableReceipt data, GamebaseException exception) {
        if (Gamebase.isSuccess(exception)) {
            // Purchase flow is succeeded.
            // Call Gamebase.Purchase.requestItemListOfNotConsumed() API and process 'Consume Flow'
            // <a href="https://docs.toast.com/ko/Game/Gamebase/ko/aos-purchase/#purchase-flow">...</a>
            Gamebase.Purchase.requestItemListOfNotConsumed(...);
        } else {
            // Purchase flow is failed.
        }
    }
});

Since

Added 2.11.0.

Parameters

activity

current Activity.

gamebaseProductId

registered in the Gamebase console.

callback

callback pass to API result.

See also


open fun requestPurchase(@NonNull activity: Activity, @NonNull gamebaseProductId: String, @NonNull payload: String, @NonNull callback: GamebaseDataCallback<PurchasableReceipt>)

Request Purchasing Item registered in the console with the gamebaseProductId. The value entered in the payload can be checked again in the PurchasableReceipt.payload, so it can be used as a method of classifying item payment according to the game server channel and character.

Example Usage:

String payload = "{\"gameServer\":\"Server01\",\"characterId\":\"abcd001\"}";
Gamebase.Purchase.requestPurchase(activity, "productId", payload, new GamebaseDataCallback<PurchasableReceipt>() {
    @Override
    public void onCallback(PurchasableReceipt data, GamebaseException exception) {
        if (Gamebase.isSuccess(exception)) {
            // Purchase flow is succeeded.
            // Call Gamebase.Purchase.requestItemListOfNotConsumed() API and process 'Consume Flow'
            // <a href="https://docs.toast.com/ko/Game/Gamebase/ko/aos-purchase/#purchase-flow">...</a>

            // Specify item with payload what you input
            String payloadResponse = data.payload;
            Gamebase.Purchase.requestItemListOfNotConsumed(...);
        } else {
            // Purchase flow is failed.
        }
    }
});

Since

Added 2.11.0.

Parameters

activity

current Activity.

gamebaseProductId

registered in the Gamebase console.

payload

used to enter the information you want to check again on the receipt.

callback

callback pass to API result.

See also


Request Purchasing Item that has itemSeq.

This is legacy purchase API. We recommend to use the new API requestPurchase.

Since

Added 1.4.0.

Parameters

activity

current Activity.

itemSeq

represent to item ID.

callback

callback pass to API result.

See also