Gamebase SDK for Unity  2.3.0
Toast Gamebase Platform

◆ RequestItemListOfNotConsumed()

static void RequestItemListOfNotConsumed ( GamebaseCallback.GamebaseDelegate< List< GamebaseResponse.Purchase.PurchasableReceipt >>  callback)
static

Request for a list of non-consumed items, which have not been normally consumed (delivered, or provided) after purchase.

In case of non-purchased items, ask the game server (item server) to proceed with item delivery (supply).

Since
Added 1.4.0.
Parameters
callbackCallback pass to API result.

Example Usage :

{
Gamebase.Purchase.RequestItemListOfNotConsumed((purchasableReceiptList, error) =>
{
if (gGamebase.IsSuccess(error))
{
Debug.Log("RequestItemListOfNotConsumed is succeeded");
foreach (GamebaseResponse.Purchase.PurchasableReceipt purchasableReceipt in purchasableReceiptList)
{
Debug.Log("itemSeq : " + purchasableReceipt.itemSeq);
Debug.Log("price : " + purchasableReceipt.price);
Debug.Log("currency : " + purchasableReceipt.currency);
Debug.Log("paymentSeq : " + purchasableReceipt.paymentSeq);
Debug.Log("purchaseToken : " + purchasableReceipt.purchaseToken);
}
}
else
{
Debug.Log(string.Format("RequestItemListOfNotConsumed is failed. error is {0}", error));
}
});
}