Gamebase SDK for Unity  2.3.0
Toast Gamebase Platform
Gamebase Member List

This is the complete list of members for Gamebase, including all inherited members.

AddMapping(string providerName, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
AddMapping(string providerName, Dictionary< string, object > additionalInfo, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
AddMapping(Dictionary< string, object > credentialInfo, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
AddMappingForcibly(string providerName, string forcingMappingKey, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
AddMappingForcibly(string providerName, string forcingMappingKey, Dictionary< string, object > additionalInfo, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
AddMappingForcibly(Dictionary< string, object > credentialInfo, string forcingMappingKey, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
AddObserver(GamebaseCallback.DataDelegate< GamebaseResponse.SDK.ObserverMessage > observer)Gamebasestatic
AddServerPushEvent(GamebaseCallback.DataDelegate< GamebaseResponse.SDK.ServerPushMessage > serverPushEvent)Gamebasestatic
GetAccessToken()Gamebasestatic
GetAuthMappingList()Gamebasestatic
GetAuthProviderAccessToken(string providerName)Gamebasestatic
GetAuthProviderProfile(string providerName)Gamebasestatic
GetAuthProviderUserID(string providerName)Gamebasestatic
GetBanInfo()Gamebasestatic
GetCarrierCode()Gamebasestatic
GetCarrierName()Gamebasestatic
GetCountryCode()Gamebasestatic
GetCountryCodeOfDevice()Gamebasestatic
GetCountryCodeOfUSIM()Gamebasestatic
GetDeviceLanguageCode()Gamebasestatic
GetDisplayLanguageCode()Gamebasestatic
GetLanguageCode()Gamebasestatic
GetLastLoggedInProvider()Gamebasestatic
GetSDKVersion()Gamebasestatic
GetUserID()Gamebasestatic
Initialize(GamebaseCallback.GamebaseDelegate< GamebaseResponse.Launching.LaunchingInfo > callback)Gamebasestatic
Initialize(GamebaseRequest.GamebaseConfiguration configuration, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Launching.LaunchingInfo > callback)Gamebasestatic
IsSandbox()Gamebasestatic
IsSuccess(GamebaseError error)Gamebasestatic
IssueTransferAccount(GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.TransferAccountInfo > callback)Gamebasestatic
Login(string providerName, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
Login(string providerName, Dictionary< string, object > additionalInfo, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
Login(Dictionary< string, object > credentialInfo, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
LoginForLastLoggedInProvider(GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
Logout(GamebaseCallback.ErrorDelegate callback)Gamebasestatic
QueryTransferAccount(GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.TransferAccountInfo > callback)Gamebasestatic
RemoveAllObserver()Gamebasestatic
RemoveAllServerPushEvent()Gamebasestatic
RemoveMapping(string providerName, GamebaseCallback.ErrorDelegate callback)Gamebasestatic
RemoveObserver(GamebaseCallback.DataDelegate< GamebaseResponse.SDK.ObserverMessage > observer)Gamebasestatic
RemoveServerPushEvent(GamebaseCallback.DataDelegate< GamebaseResponse.SDK.ServerPushMessage > serverPushEvent)Gamebasestatic
RenewTransferAccount(GamebaseRequest.Auth.TransferAccountRenewConfiguration configuration, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.TransferAccountInfo > callback)Gamebasestatic
SetDebugMode(bool isDebugMode)Gamebasestatic
SetDisplayLanguageCode(string languageCode)Gamebasestatic
TransferAccountWithIdPLogin(string accountId, string accountPassword, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
Withdraw(GamebaseCallback.ErrorDelegate callback)Gamebasestatic