Gamebase SDK for Unity  2.2.2
Toast Gamebase Platform

◆ RequestItemListPurchasable()

static void RequestItemListPurchasable ( GamebaseCallback.GamebaseDelegate< List< GamebaseResponse.Purchase.PurchasableItem >>  callback)
static

Request a item list which is purchasable.

This list has items which are registered in both Market(AppStore) and ToastCloud IAP Console.

Since
Added 1.4.0.
Parameters
callbackCallback pass to API result.

Example Usage :

{
Gamebase.Purchase.RequestItemListPurchasable((purchasableItemList, error) =>
{
if (Gamebase.IsSuccess(error))
{
Debug.Log("RequestItemListPurchasable succeeded");
foreach (GamebaseResponse.Purchase.PurchasableItem purchasableItem in purchasableItemList)
{
Debug.Log("itemSeq : " + purchasableItem.itemSeq);
Debug.Log("price : " + purchasableItem.price);
Debug.Log("currency : " + purchasableItem.currency);
Debug.Log("itemName : " + purchasableItem.itemName);
Debug.Log("marketItemId : " + purchasableItem.marketItemId);
}
}
else
{
Debug.Log(string.Format("RequestItemListPurchasable failed. error is {0}", error));
}
});
}