When level up, user level information can be transmitted as indicator.
public void IsConnected()
public
void TraceLevelUp(
int userLevel,
long levelUpTime,
string channelId,
string characterId)
{
GamebaseRequest.Analytics.LevelUpData levelUpData = new GamebaseRequest.Analytics.LevelUpData(userLevel);
levelUpData.levelUpTime = levelUpTime;
levelUpData.channelId = channelId;
levelUpData.characterId = characterId;
Gamebase.Analytics.TraceLevelUp(levelUpData);
}