Gamebase SDK for Unity  2.2.0
Toast Gamebase Platform

◆ Login() [1/3]

static void Login ( string  providerName,
GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken >  callback 
)
static

Try to authenticate by specifying an IdP type.

Types that can be authenticated are declared in the GamebaseAuthProvider class.

Since
Added 1.4.0.
Parameters
providerNameThe provider name witch is authentication provider.
callbackLogin result callback, returns the authentication token as a result of login.

Example Usage :

public void Login(string providerName)
{
Gamebase.Login(providerName, (authToken, error) =>
{
if (Gamebase.IsSuccess(error))
{
string userId = authToken.member.userId;
Debug.Log(string.Format("Login succeeded. Gamebase userId is {0}", userId));
}
else
{
Debug.Log(string.Format("Login failed. error is {0}", error));
}
});
}