Gamebase SDK for Unity  1.10.0
Toast Gamebase Platform

◆ RemoveOnChangedStatusListener()

static bool RemoveOnChangedStatusListener ( GamebaseCallback.DataDelegate< GamebaseNetworkType >  callback)
static

Remove callbacks added by AddOnChangedStatusListener method.

Since
Added 1.4.0.
Deprecated:
As of release 1.8.0, use Gamebase.RemoveObserver(observer) method instead.
Parameters
callbackThe callback to be removed.
Returns
"true "if callback unregistration succeeded, "false" otherwise

Example Usage :

{
bool isSuccess = Gamebase.Network.RemoveOnChangedStatusListener(OnChangeNetwork);
}
public void OnChangeNetwork(GamebaseNetworkType type)
{
Debug.Log(string.Format("OnChangeNetwork GamebaseNetworkType : {0}", type.ToString()));
}