Gamebase SDK for Unity  1.1.5
Toast Gamebase Platform
Gamebase Member List

This is the complete list of members for Gamebase, including all inherited members.

AddMapping(string providerName, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
AddMapping(string providerName, Dictionary< string, object > additionalInfo, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
GetAccessToken()Gamebasestatic
GetAuthMappingList()Gamebasestatic
GetAuthProviderAccessToken(string providerName)Gamebasestatic
GetAuthProviderProfile(string providerName)Gamebasestatic
GetAuthProviderUserID(string providerName)Gamebasestatic
GetCarrierCode()Gamebasestatic
GetCarrierName()Gamebasestatic
GetCountryCode()Gamebasestatic
GetCountryCodeOfDevice()Gamebasestatic
GetCountryCodeOfUSIM()Gamebasestatic
GetLanguageCode()Gamebasestatic
GetLastLoggedInProvider()Gamebasestatic
GetSDKVersion()Gamebasestatic
GetUserID()Gamebasestatic
Initialize(GamebaseCallback.GamebaseDelegate< GamebaseResponse.Launching.LaunchingInfo > callback)Gamebasestatic
Initialize(GamebaseRequest.GamebaseConfiguration configuration, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Launching.LaunchingInfo > callback)Gamebasestatic
IsSandbox()Gamebasestatic
IsSuccess(GamebaseError error)Gamebasestatic
Login(string providerName, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
Login(string providerName, Dictionary< string, object > additionalInfo, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
Login(Dictionary< string, object > credentialInfo, GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
LoginForLastLoggedInProvider(GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken > callback)Gamebasestatic
Logout(GamebaseCallback.ErrorDelegate callback)Gamebasestatic
RemoveMapping(string providerName, GamebaseCallback.ErrorDelegate callback)Gamebasestatic
SetDebugMode(bool isDebugMode)Gamebasestatic
Withdraw(GamebaseCallback.ErrorDelegate callback)Gamebasestatic