Gamebase SDK for Unity  1.1.5
Toast Gamebase Platform

◆ Login() [2/3]

static void Login ( string  providerName,
Dictionary< string, object >  additionalInfo,
GamebaseCallback.GamebaseDelegate< GamebaseResponse.Auth.AuthToken >  callback 
)
static

Try to login for last logged in ID Provider.

This method use local stored name of last logged in IDP. This method try to login with local stored GamebaseAuthToken.

Parameters
providerNameProvider name
additionalInfoAdditional info
callbackCallback. delegate(GamebaseResponse.Auth.AuthToken data, GamebaseError error)

This sample shows how to call the Gamebase.Login method.

public void Login(string providerName, Dictionary<string, object> additionalInfo)
{
Gamebase.Login(providerName, additionalInfo, (authToken, error) =>
{
if (Gamebase.IsSuccess(error))
{
string userId = authToken.member.userId;
Debug.Log(string.Format("Login succeeded. Gamebase userId is {0}", userId));
}
else
{
Debug.Log(string.Format("Login failed. error is {0}", error));
}
});
}