Gamebase SDK for Unity  1.0.0
Toast Gamebase Platform

◆ AddUpdateStatusListener()

static void AddUpdateStatusListener ( GamebaseCallback.DataDelegate< GamebaseResponse.Launching.LaunchingStatus >  callback)
static

When launching status is changed, this callback is called.

Parameters
callbackCallback. delegate(GamebaseResponse.Launching.LaunchingStatus data, GamebaseError error)

This sample shows how to call the Gamebase.Launching.AddUpdateStatusListener method.

{
Gamebase.Launching.AddUpdateStatusListener((launchingStatus) =>
{
if (gamebaseError == null)
{
Debug.Log("AddUpdateStatusListener succeeded");
}
else
{
Debug.Log("AddUpdateStatusListener failed");
}
});
}