﻿using System;
using UnityEngine;
using UnityEngine.UI;

public class ProgressBar : Scrollbar
{
    public event Action<float> OnPercentageChanged;
    public float Percentage
    {
        get { return size * 100.0f; }
        set
        {
            value /= 100.0f;
            size = Mathf.Clamp(value, 0.0f, 100.0f);
            if (OnPercentageChanged != null)
                OnPercentageChanged(size);
        }
    }
}
