﻿using System.Linq;
using UnityEngine;
using UnityEngine.UI;

namespace Toast.SmartDownloader.Example
{
    public class APIResultLog : MonoBehaviour
    {
        private Text _resultText;

        public string ResultText { get { return _resultText.text; } set { _resultText.text = value; } }

        private void Awake()
        {
            _resultText = GetComponentInChildren<Text>();
        }
    }
}