﻿using System;
using System.Collections;
using System.IO;
using Toast.SmartDownloader;
using UnityEngine;
using UnityEngine.UI;
using Debug = UnityEngine.Debug;

namespace Toast.SmartDownloader.Example
{
    public partial class SmartDlExample
    {
        internal void PrintResult(string result)
        {
            if (ResultText != null)
                ResultText.text = result;
        }
    }
}