﻿using System.Linq;
using UnityEngine;
using UnityEngine.UI;

public class APIResultLog : MonoBehaviour
{
    private Text _resultText;
    
    public string ResultText { get { return _resultText.text; } set { _resultText.text = value; } }

    void Awake()
    {
        _resultText = GetComponentInChildren<Text>();
    }
}
