﻿using System;
using System.Collections;
using System.IO;
using Toast.SmartDownloader;
using UnityEngine;
using UnityEngine.UI;
using Debug = UnityEngine.Debug;

public partial class SmartDlExample
{
    internal void PrintResult(string result)
    {
        if (ResultText != null)
            ResultText.text = result;
    }
}
