using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class UIFolder : MonoBehaviour
{
    public Button foldToggleButton;
    public GameObject bodyPanel;
    private bool isFold;
    
    void Start()
    {
        foldToggleButton.onClick.AddListener(ToggleFold);
    }

    public void ToggleFold()
    {
        if (isFold = !isFold)
        {
            Fold();
        }
        else
        {
            Unfold();
        }
    }

    public void Unfold()
    {
        bodyPanel.SetActive(true);
    }

    public void Fold()
    {
        bodyPanel.SetActive(false);
    }
}
