using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

namespace GameAnvil
{
    public class SpawnAnvilSample : MonoBehaviour
    {
        void Start()
        {
            //SyncController.Instance.InstantiateSyncObject();
        }

        void Update()
        {
            //if (Input.GetMouseButtonDown(0))
            //{
            //    Vector3 mousePos = Input.mousePosition;
            //    mousePos.z = Camera.main.nearClipPlane;
            //    Vector3 worldPosition = Camera.main.ScreenToWorldPoint(mousePos);

            //    SyncController.Instance.Instantiate("Anvil", worldPosition, Quaternion.identity);
            //}

            //if (GameAnvilConnector.getInstance() == null || GameAnvilConnector.getInstance().getUserAgent() == null || !GameAnvilConnector.getInstance().getUserAgent().IsJoinedRoom())
            //{
            //    SceneManager.LoadScene("IntroScene");
            //}
        }
    }

}
