using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

namespace GameAnvil
{
    public class HammeringSample : MonoBehaviour
    {
        public Animator anim;
        void Start()
        {
            if (GameAnvilConnector.getInstance() == null)
            {
                SceneManager.LoadScene("IntroScene");
            }
            SyncController.Instance.InstantiateSyncObject();
        }

        void Update()
        {
            if (Input.GetMouseButtonDown(0))
            {
                anim.SetBool("Hammering", !anim.GetBool("Hammering"));
            }

            if (GameAnvilConnector.getInstance() == null || GameAnvilConnector.getInstance().getUserAgent() == null || !GameAnvilConnector.getInstance().getUserAgent().IsJoinedRoom())
            {
                SceneManager.LoadScene("IntroScene");
            }
        }
    }
}
