using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[RequireComponent(typeof(Rigidbody))]
public class KeyboardToMove : MonoBehaviour
{
    private KeyboardToMove next;
    private KeyboardToMove prev;

    void OnMouseDown()
    {
        KeyboardToMoveSample.SetSelected(this);
    }

    public void SetNext(KeyboardToMove next)
    {
        this.next = next;
    }

    public KeyboardToMove GetNext()
    {
        return next;
    }

    public void SetPrev(KeyboardToMove prev)
    {
        this.prev = prev;
    }

    public KeyboardToMove GetPrev()
    {
        return prev;
    }
}
